Allows game clients to load and save player and game state.
Allows customers to configure and publish their game economy.
Relationships makes it quick and easy to create and update relationships and provides the tools needed to efficiently integrate standard Friends functionality into your game.
Allows game clients to submit player scores, and retrieve scores from both active leaderboards and archived leaderboard versions.
Remote Config is a cloud service that allows you to tune your game design without deploying new versions of your application.
Voice and text comms.
Lobby provides a flexible system for games to enable different styles of multiplayer experiences quickly and easily.
A multiplayer service that is designed to help you create and operate multiplayer games no matter what engine you're using.
A multiplayer service that enables you to manage the lifecycle of your game servers, allowing them to be allocated to matches and deallocated when no longer needed.
Player Authentication provides both anonymous and platform-specific authentication solutions.
Allows users to manage usernames and other text fields.