Optional Available Slots
The number of remaining open slots for players before the lobby becomes full.
When the lobby was created. The timestamp is in UTC and conforms to ISO 8601.
Properties of the lobby set by the host.
[key: string]: DataObject
Optional Environment Id
The ID of the environment this lobby exists in.
Optional Host Id
The ID of the player that is the lobby host.
Optional Is Locked
Whether or not the lobby is locked. If true, new players will not be able to join.
Optional Is Private
Whether or not the lobby is private. Private lobbies do not appear in query results.
Optional Last Updated
When the lobby was last updated. The timestamp is in UTC and conforms to ISO 8601.
Optional Lobby Code
A short code that can be used to join a lobby. This is only visible to lobby members. Typically this is displayed to the user so they can share it with other players out-of-game. Users with the code can join a lobby even when it is private.
Optional Max Players
The maximum number of players that can be members of the lobby.
The name of the lobby. Typically this is shown in game UI to represent the lobby.
The members of the lobby.
The Unity project ID of the game.