Documentation

InventoryApiGetPlayerInventoryRequest

Properties

Optional Readonly After

  • after: string

The `playersInventoryItemId` after which to retrieve the next page of balances.

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InventoryApiGetPlayerInventory

Optional Readonly Analytics User Id

  • analyticsUserId: string

A unique string that identifies the player and is consistent across their subsequent play sessions for analytics purposes. It is the primary user identifier and it comes from the Core package.

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InventoryApiGetPlayerInventory

Optional Readonly Config Assignment Hash

  • configAssignmentHash: string

Configuration assignment hash that should be used when processing this request.

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InventoryApiGetPlayerInventory

Optional Readonly Inventory Item Ids

  • inventoryItemIds: string[]

List of inventory item IDs in array notation, for example, `inventoryItemIds[]=ID1&inventoryItemIds[]=ID2`.

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InventoryApiGetPlayerInventory

Optional Readonly Limit

  • limit: number

Number of items to be returned. Defaults to 20.

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InventoryApiGetPlayerInventory

Readonly Player Id

  • playerId: string

ID of the player.

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InventoryApiGetPlayerInventory

Optional Readonly Players Inventory Item Ids

  • playersInventoryItemIds: string[]

List of `playersInventoryItemIds` in array notation, for example, `playersInventoryItemIds[]=ID1&playersInventoryItemIds[]=ID2`.

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InventoryApiGetPlayerInventory

Readonly Project Id

  • projectId: string

ID of the project.

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InventoryApiGetPlayerInventory

Optional Readonly Unity Installation Id

  • unityInstallationId: string

Unique identifier that identifies an installation on the client’s device. The same player can have different installationIds if they have the game installed on different devices. It is available to all Unity packages that integrate with the Services SDK Core package.

memberof

InventoryApiGetPlayerInventory