Optional Allocation Id
allocationId from the Relay service which associates this player in this lobby with a persistent connection. When a disconnect notification is received, this value is used to identify the associated player in a lobby to mark them as disconnected.
Optional Connection Info
Connection information for connecting to a relay with this player.
Custom game-specific properties that apply to an individual player (e.g.
[key: string]: PlayerDataObject
The unique identifier for the player. If not provided for a create or join request, it will be set to the ID of the caller.
The time at which the player joined the lobby.
Optional Last Updated
The last time the metadata for this player was updated.